Immersive Combat Mode
See the main page for the latest versions and install instructions.
Archived Changelog
Version 1.5.9
- Fixed combat mode being deactivated near event bosses.
Version 1.5.8
- Deactivate combat mode in most story dialogue, and when speaking to collection event NPCs.
Version 1.5.7
- HoT beta: Hide adventure close button in combat mode.
- HoT beta: Hide new XP/mastery bar elements in hide_xp, hide_xp_always options.
Version 1.5.6
- HoT beta: Fixed combat mode being disabled during adventures, and not being disabled by the adventure results window.
Version 1.5.5
- Combat mode no longer deactivates automatically while there's a pending party invite or when speaking to most NPCs.
Version 1.5.4
- Fixed legendary mobs missing portraits.
Version 1.5.3
- The XP bar level text can now be hidden, and is hidden by default.
- The swap weapon/pet buttons are now hidden when off cooldown.
- The stow pet button is now hidden in combat mode.
Version 1.5.2
- Added option to hide SPvP party background.
- The leave instance/match button is now hidden in SPvP.
- The SPvP kill log background is now hidden.
- Fixed SPvP skillbar background not being reliably hidden.
Version 1.5.1
- The little buttons above skills that allow you to switch them are now hidden when in combat mode.
- Fixed PvP lobby top center bar being only partially hidden.
- Changed default suppress drawing toggle to Pause/Break to not conflict with F5 being used by the game.
Version 1.5
- Fixed world bosses missing target information.
- Fixed veterans and champions missing portraits.
Version 1.4.9
- Added options to always hide the top right section and the XP bar.
Version 1.4.8
- Added option to hide the player locator and dot trail on both maps. Uncomment “import hide_maplocator_always” in ICM Config.txt to use.
Version 1.4.7
- Updated config files after game patch.
Version 1.4.6
- Reverted to 1.4.4 executable because of compatibility issues with 1.4.5.
- Tweaked default cursor position for easier ground targeting.
Version 1.4.5
- Added an option for changing the delay between input messages sent by ICM. May be used to improve responsiveness or work around problems.
Version 1.4.4
- Long overdue update of config files to fix top right section and commander icons after game patch. Probably not complete for WvW and not tested in SPvP.
Version 1.4.3
- Updated config files after game patch.
Version 1.4.2
- Updated config files for Super Adventure Box.
Version 1.4.1
- Really fixed the cursor ending up in the wrong position.
Version 1.4
- Hopefully fixed issues with the cursor ending up in the wrong position.
- Use manual toggling if the render hook failed to load, so combat mode is usable at a “classic” level if all else fails.
- Experimental; buttons can now be bound to LClick, targeting what's under the cursor.
Version 1.3.1
- Fixed a few potential compatibility problems.
- Added logging to help with troubleshooting.
Version 1.3
- Fixed combat mode disabling when downed (optional.)
- Added config file for hiding personal story and daily/monthly.
- Updated commander hiding to work in PvE only.
Version 1.2
- Modular, much more manageable configuration.
- Added config files to disable minimap, commander icons, and event completion or the full task/story/event list.
- Added an option to disable the combat mode, turning ICM into UI Cleaner.
- Added a hotkey to toggle showing the full UI.
Version 1.1
- Fixed Necromancer Death Shroud cancelling combat mode.
- Now works together with SweetFX and other injectors that rely on loading d3d9.dll from the game folder.
- Possibly works on Windows XP.
Version 1.0
Initial release.
UI Cleaner
I won't be continuing development on UI Cleaner as a separate entity, it's just Immersive Combat Mode 1.1 with the input code ripped out. The source code is available though, which is the main point of it.
Even if you only want the UI cleanup you should probably get Immersive Combat Mode anyway. The combat mode part of it can be disabled, and it's more up to date.