Immersive Combat Mode

Immersive Combat Mode cleans up the Guild Wars 2 interface. On Windows versions before Creators Update it additionally allows you to rebind your mouse buttons when the game's Action Camera is active.

Versions predating Action Camera keep the right mouse button down automatically in an attempt to achieve the same thing, but that functionality is now redundant and was removed in version 2.0.


Immersive Combat Mode 2.1.9

Warning: Modifying Guild Wars 2 through any third party tools is completely unsupported by ArenaNet and NCSoft. If anything breaks, do not contact support for help; there's nothing they can do about it. See also: ArenaNet's official stance.

Warning: If you use Immersive Combat Mode, it's at your own risk. I've done my best to ensure it doesn't cause any problems, but there are no guarantees.


If you are updating from a 1.x version to a 2.x version, first delete all old ICM-related files in your Guild Wars 2 folder.

Unpack the zip file directly into to the Guild Wars 2 game folder. ICM.exe and all other files should be in the same folder as GW2.exe.

Open ICM Config.txt to change key bindings and UI hiding.

Start ICM.exe, it will start the game for you. You may also want to create a shortcut to ICM.exe and name it “Guild Wars 2”, as ICM will only work if you start the game this way.

In control options, bind “Toggle Action Camera” to a key of your liking. I'd recommend Left Alt.

In general options I'd recommend enabling Autotargeting and disabling “Promote Skill Target,” setting ground targeting to “Fast with Range Indicator,” and enabling “Lock Ground Target at Maximum Skill Range.” None of these settings are required.

Known Issues


Will using this get me banned?
ArenaNet are ok with mods that don't give an advantage over other players and don't impact others negatively, see policy. ICM does not give you an advantage and does not affect other players at all. We'll never get an official seal of approval for a mod though, so if you feel you need that then don't use ICM.
How does it work?
ICM remaps your mouse buttons to keystrokes. It recognizes when the game is trying to draw some of its UI elements, and uses that information to figure out when it should be enabled and if the elements should be drawn.
This is done using a dll hook, similar to the Steam overlay or SweetFx.
Can you release the source code?
Sorry, no.
Open source is great, and I would love to see what improvements other people would come up with. Unfortunately it would be very easy to add features to ICM that violate the 3rd party program policy. If somebody were to modify ICM so it's not allowed anymore then it could hurt everybody who's using my version too. Also, I don't want to give the botters any help.


Please re-read and follow follow the installation instructions before asking for help.

You can send me a message on reddit or in-game to Theril.2718. Use reddit when reporting bugs as I occasionally take long breaks from GW2.


Version 2.1.9

Version 2.1.8

Version 2.1.7

Version 2.1.6

Version 2.1.5

Version 2.1.4

Version 2.1.3

Version 2.1.2

Version 1.5.14 64bit

Version 2.1.1

Version 2.1

Version 2.0.1c

Version 2.0.1b

Version 2.0.1

Version 2.0b

Version 2.0a

First Action Camera compatible release.

Version 1.5.14

Last classic mouselook release.

See the archive for older versions.